An image illustrating how simulation artists place "key" hairs on the body of an animal, such as Angus, to determine the direction and length of hair, based on the character's art design.
Shading Art Director Tia Kratter created this packet about Merida's formal dress hem to help shading artists replicate the look and design in the computer.
An image of the flattened dress pattern for Merida's dress created by a simulation artist to determine fabric grain direction, dress cut and seams to "sew" together on the 3D model.