"BRAVE" Four images of Merida that show how simulation artists receive a character's 3D model with no hair, and place individual "key" hairs on the character to determine hair length and direction, based on the character art design.
An image illustrating how simulation artists place "key" hairs on the body of an animal, such as Angus, to determine the direction and length of hair, based on the character's art design.
Shading Art Director Tia Kratter created this packet about Merida's formal dress hem to help shading artists replicate the look and design in the computer.